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ios 接收到推送消息时实现持续响铃震动效果
2025-09-17 19:30:31

项目中需要实现一个功能:收到特定类型的推送消息时,需要一端持续的响铃加震动来提醒用户,普通的推送消息可以播放30s以内的提示音,但是只会震动一下,用ios提供的Notification Service Extension 可以实现连续震动的效果,它不依赖于APP的存活状态,会最多存活30s的时间。具体实现方式如下:

1,创建Notification Service Extension扩展

image.png

创建完成后,会自动生成以下两个方法:

@interface NotificationService ()

@property (nonatomic, strong) void (^contentHandler)(UNNotificationContent *contentToDeliver);

@property (nonatomic, strong) UNMutableNotificationContent *bestAttemptContent;

//振动计时器

@property (nonatomic, strong, nullable) dispatch_source_t vibrationTimer;

@end

//收到推送消息后,会先执行此方法

- (void)didReceiveNotificationRequest:(UNNotificationRequest *)request withContentHandler:(void (^)(UNNotificationContent * _Nonnull))contentHandler {

self.contentHandler = contentHandler;

self.bestAttemptContent = [request.content mutableCopy];

//开始震动

AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);

NSDictionary *pushDictionary = request.content.userInfo;

if([pushDictionary.allKeys containsObject:@"act"]){

NSInteger act = [pushDictionary[@"act"] integerValue];

//判断是否是需要持续震动的通知类型

if(act == 4){

dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);

if (self.vibrationTimer) {

dispatch_cancel(self.vibrationTimer);

self.vibrationTimer = nil;

}

self.vibrationTimer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, queue);

dispatch_time_t start = dispatch_time(DISPATCH_TIME_NOW, 1 * NSEC_PER_SEC);

uint64_t interval = 1 * NSEC_PER_SEC;

dispatch_source_set_timer(self.vibrationTimer, start, interval, 0);

__block int times = 0;

//最多震动20次,或者用户点击了推送的通知,则停止震动

dispatch_source_set_event_handler(self.vibrationTimer, ^{

self.contentHandler(self.bestAttemptContent);

AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);

times++;

NSUserDefaults *userDefault = [[NSUserDefaults alloc]initWithSuiteName:@"group.com.XXXXXX"];

NSString *status = [userDefault objectForKey:@"status"];

if(times >=20 ||[status isEqualToString:@"1"]){

dispatch_suspend(self.vibrationTimer);

dispatch_cancel(self.vibrationTimer);

}

});

dispatch_resume(self.vibrationTimer);

} else {

self.contentHandler(self.bestAttemptContent);

}

} else {

self.contentHandler(self.bestAttemptContent);

}

}

//如果在30s内还没有执行完想要执行的任务,就会执行这个方法

- (void)serviceExtensionTimeWillExpire {

// Called just before the extension will be terminated by the system.

// Use this as an opportunity to deliver your "best attempt" at modified content, otherwise the original push payload will be used.

if (self.vibrationTimer) {

dispatch_cancel(self.vibrationTimer);

self.vibrationTimer = nil;

}

self.contentHandler(self.bestAttemptContent);

}

这里有三点需要注意:

1,只有调用self.contentHandler(self.bestAttemptContent);回调方法时,推送的通知条消息才会出现在应用中,如果一直不回调该方法,等30s后,系统会自动调用- (void)serviceExtensionTimeWillExpire方法;

2:ios的服务扩展可以和app进行通信,有多种通信方式比如利用通知中心 CFNotificationCenterRef,或者socket,这里我选择使用的是共享内存的方式:

NSUserDefaults *userDefault = [[NSUserDefaults alloc]initWithSuiteName:@"group.com.XXXXXX"];

NSString *status = [userDefault objectForKey:@"status"];

"group.com.XXXXXX" 需要自己创建一个共享内存的组名,当用户点击推送通知时,根据名称找到当前内存,并设置一个值,在扩展中就能够获取该值了。

NSUserDefaults *userDefault = [[NSUserDefaults alloc]initWithSuiteName:@"group.com.net263.263Vision"];

[userDefault setObject:@"1" forKey:@"status"];

2,在扩展中,使用NSTimer作为计时器时,自测无效(个人认为因为NSTimer运行依赖于NSRunLoop导致的),无法触发计时器运行,使用dispatch_source_t能够很好地运行。

3,要想在扩展中接收到推送的消息,推送消息中还应该增加一个字段:“mutable-content”: 1

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